export enum MessageType {
    BeginBattle,
    Explore,
    Death,
    BattleComplete,
    FishFryCome,
    BuildingBuildComplete,
    BuildingUpgradeComplete,
    BuildingRemoveComplete,
}

export enum MessageFixedType {
    NOT_FIXED = 1,
    ALWAYS = 2,
    TIMED = 3,
}